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Not on the mac app store
Not on the mac app store







not on the mac app store

By default, this is set to the game category,. The App Store uses this string to determine the appropriate categorization for the app. More info See in GlossaryĮnter the string corresponding to the app’s type. Unity applies colour-coding to categories to help visually distinguish the types of data in the Profiler window. See the Apple developer documentation on CFBundleVersion to learn more.Ĭategory A Profiler category identifies the workload data for a Unity subsystem (for example, Rendering, Scripting and Animation categories). This appears as CFBundleVersion in the associated ist file. More info See in GlossaryĮnter the build number for this version of your app. See the Apple developer documentation on CFBundleIdentifier to learn more.īuild The process of compiling your project into a format that is ready to run on a specific platform or platforms. This appears as CFBundleIdentifier in the associated ist file. Mac App Store Options PropertyĮnter the Bundle Identifier of your iTunesConnect App. Unity automatically applies these settings to your app’s ist file as CF keys (see Apple’s developer documentation on Core Foundation Keys to learn more).

not on the mac app store

Select the Standalone target, expand the Other Settings section and navigate to Mac App Store Options. More info See in Glossary and select the Player category. Go to Edit > Project Settings A broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. See Apple’s developer documentation on Maintaining Your Signing Identities and Certificates to learn how to do this. This page describes the process of delivering your application to the Mac App Store.įirst, you need to make sure you have the correct provisioning profiles installed in your keychain: the “3rd Party Mac Developer Application” and “3rd Party Mac Developer Installer” profiles.









Not on the mac app store